What you see in augmented reality is only part of the experience. To create a truly immersive and compelling journey, we believe in augmenting what you hear in addition to what you see.
At Sennheiser AMBEO we push the boundaries of spatial audio with the mission to create compelling audible AR experiences. By blending virtual 3D sound with your real acoustic world with our unique software and hardware tools, you will finally have full control over your AR/MR experiences. Your world, your sound rules.
Create with AMBEO AR One
Behind every thrilling spatial computing experience is the sharp, sustained focus of developers and creators, who skillfully bring together the latest in visual and audio technology. Sennheiser’s new AMBEO AR One in-ear headphones have been designed to empower creators to craft experiences where real-world sound can now be blended with virtual audio – all while protecting the privacy of their work. Fully equipped to complement the mixed reality glasses from Magic Leap, these in-ear headphones will allow you to listen to a world that plays by your rules.
Enter Transparent Hearing
You can choose how much outside sound blends into your Augmented Audio experience with our Transparent Hearing feature. By mixing the right level of external acoustic environment with your virtual audio world, you have the option to create truly immersive and social experiences.
The AMBEO AR One is equipped with Transparent Hearing mode. At the touch of a button you can choose how much of the outside sound world, captured through its omni-directional microphones, blends into
your augmented audio experience. The headphones complement the AR experience by replicating spatial effects with incredible realism, helping to perceive and locate virtual sounds with pinpoint accuracy.
Shut out distracting external noise to focus on your audio content undisturbed. This means you have more control over your audio content, while also choosing to tune in the real world contemporarily.
Matt McCorkle is a New York-based sound designer who uses sound to help people experience the world in new ways. He has created immersive sound installations for institutions including the American Museum of Natural History, Google and Joe’s Pub. He also co-founded CDZA, a viral YouTube music channel that translated pop culture through music.
At the Multisensory Experience Lab (ME-Lab) we work on virtual reality and multisensory experiences, exploring the combination of different input and output modalities in interactive applications. We are interested in both development of novel hardware and software technologies as well as evaluation of user experience.
Project Manager for Meta VR, a company dedicated to the development of Virtual Reality / Augmented Reality applications. Audio engineer, expert in 3D audio for VR / AR, founder of the Nebula Spatial Sound studio for Immersive Sound for Virtual Reality. After 5 years working as a sound engineer for broadcasting, I decided to recover my interest in 3D audio.
Hi, I’m Manuel Dudczig and love to develop immersive experiences showcasing products, processes and visions. My startup VRENDEX develops Virtual and Mixed Reality experiences as well as 360° rendering content. Audio plays an important role immersing yourself in Virtual or Augmented Realities.
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